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Android 6.0+ |
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0.0.2 |
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Action |
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DevolverDigital |
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GET IT ON
Google Play
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325 MB |
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Free |
Exit the Gungeon — a compact, consequence-driven riff on bullet-hell flair
Thanks to a leaner scope, arcade-style pacing, and a smart twist on gun progression, Exit the Gungeon isn’t just a spin-off—it’s a proof-of-concept for how to compress roguelike chaos into tight, replayable runs. Where Enter the Gungeon sprawled, this one sprints: a bullet hell dungeon climber that takes place immediately following the adventures of the misfit Gungeoneers, as the Gungeon—now a paradox—is collapsing. You’re not delving in; you’re ascending out, one elevator at a time, while the Gundead hurl patterns at a frantic pace. The result is smaller in footprint but big on texture, a follow-up that understands the series’ heart (the trusty dodge roll, the item zaniness) and reframes it for vertical, encounter-dense clarity.
What exactly is Exit the Gungeon?
It’s a 2D, arcade-style platformer where your Gungeoneer rides a series of increasingly dangerous elevators, fighting through shifting rooms, enemies, and bosses while the world literally caves in. Mechanically, it’s still bullet-hell—precise if forgiving, readable yet relentless—but the camera shift and elevator constraints change your decision surface. The core fantasy remains: improvise through wild guns and items, find a route that works, and survive long enough to “ascend the Gungeon.” If you loved the lore, the misfit cast, and the “journey for personal absolution in Enter the Gungeon,” this game picks up that thread and runs with it.
Who is it for? (and who might bounce off it)
If your favorite part of Enter was the fight—the reading of patterns, the last-second rolls, the “I pulled it off” exhale—Exit delivers that in concentrated shots. Players who crave exploring sprawling floors may miss the old sprawl; the series of increasingly dangerous elevators and countless waves is about pressure, not pilgrimage. Reviews across platforms landed mixed to positive, with critics praising the bite-sized arcade cadence and noting a narrower scope versus the predecessor—a trade that suits lunch-break runs and mastery chasers alike.
Tips to “unlock the full game” experience (mechanics-first, fluff-free)
Treat combos like currency. Your gun grows more powerful the better you play, so build routes that minimize off-screen threats and maximize uptime. Think: center bias, short hops, and roll-cancels to preserve streaks.
Use the verticality. Elevated arcs buy invulnerability frames; jump to trusty dodge roll diagonals when patterns layer.
Read bosses, then race them. The last and most bitter of the Gundead telegraph; learn two punish windows per boss and bank consistent damage.
Hats are signal, not just style. Yes, you can wear hats—everybody loves hats—but they also help you mentally tag a build/run at a glance, which is useful for self-coaching.
Controller recommended on mobile. Both iOS and Android support pads; precision inputs reduce “lost runs to thumbs.”
Final take: a small game that plays big
There’s a case to be made that Exit the Gungeon is the series at its most immediate—less wandering, more doing. By turning weapon power into a living meter of how well you’re playing, and by swapping labyrinths for elevators that distill encounters, it becomes a bullet-hell dungeon climber that respects your time without sanding off the edge. If you want a focused arcade dose of Gungeon—a spin-off that understands why the original sang—this is it. Try it free on mobile and unlock the full game with a single purchase, or grab it on Steam/console if sticks and a sofa are your style. Either way, this is the adventures of the misfit Gungeoneers distilled: fast, readable, and just punishing enough to make the next ascent feel like personal absolution.